+Fixed some enemies losing charge when charging up after 3 charges. +Fixed issues with a quest if you had a specific NPC following you. +Fixed particle position when dropping the stick bridges in Chapter 3. +Fixed using Shell Ointment/Sturdy allowing the party member to move in the same turn if they had more than 1 turn. +Fixed being able to use the beemerang during the segment in Chapter 4 where it is disabled. +Fixed a shop in Chapter 7 having issues when the player is between 2 items. +Fixed bounce shrooms not playing their animation anymore. +Fixed small sprite glitch when swapping in the overworld after entering a fight while flying. +Fixed an issue with dashing through some walls. +Fixed Queen Dinner not healing the new status effects. +Fixed Madeleine teleport issues in her second quest. +Fixed some textures in the association building. +Optimized the residential area in Ant City. +You can now jump on the fence in the entrance of the Chapter 3's dungeon. +Saves with old dash but not new dash will now unlock new dash if old is unlocked. +Ruffians now have 2 turns and charges up before doing ball and chain, ball and chain atk reduced by 1 due to charge (so it is still the same damage as before). +Changed an object in Chapter 6 to be activated with the normal horn attack alongside the dash. +Changed a red bounce shroom to only spawn after completing the segment it is related to to prevent accidental backtracking. +Added one more Leafbug Ninja to a few Chapter 5 battles. +Added a visual indicator to a switch in the Chapter 6's dungeon. +Added a failsafe to Kabbu's dash to prevent getting stuck in some situations. +Added markings to the analog stick prompts to make it more obvious which direction they are pointing. +Added more trophies for certain things in the house. +Added maps to some rooms of the Chapter 6's dungeon. +Added a visual indicator to Kabbu's dig when inside a wall. Ain't a patch without some bug fixing, eh?
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